Luigi’s Mansion 3 – Co-Op Ghostbusting Brilliance for Dads & Kids

11/12/2025

Luigi and Gooigi exploring a haunted hotel corridor with a Poltergust flash

🎮 Introduction

Some co-op games “allow” a second player; Luigi’s Mansion 3 needs one. From our first evening in the haunted hotel, my daughter and I realized the design is laser-focused on shared problem-solving. It’s not about raw reflexes, and it doesn’t ask kids to be perfect. Instead, it rewards noticing something odd in the scenery, trying a silly idea, and coordinating two abilities at once. When we succeeded, it felt like a joint magic trick we had rehearsed together.

We played on Nintendo Switch and it quickly became one of our favorite parent–kid experiences: bite-size rooms that fit school-night time windows, laugh-out-loud slapstick, and a steady stream of “Wait—what if Gooigi goes through there?” moments. By the credits (and long before), we were all-in: 10/10. The setting is lightly spooky but never mean-spirited, making it perfect for younger players who like a sprinkle of Halloween flavor without nightmares.


🏨 The Haunted Hotel as a Playground

The Last Resort hotel is essentially a vertical theme park, each floor a new gimmick playground. One minute you’re in a movie studio where sets come alive; the next you’re navigating a sand-filled ancient tomb, a medieval arena, or a neon-lit nightclub. This structure does two things brilliantly:

  1. Predictable rhythm for kids – Each floor is an episode with a beginning, middle, and a boss-y finale. You can do one per night and feel complete.
  2. Variety for adults – Thematic rules bend in interesting ways; no idea overstays its welcome. If a concept doesn’t click right away, the next floor will.

Even after we knew the core verbs—stun with the Strobulb, vacuum with the Poltergust, blow/slide objects with Burst—we kept finding delightful, non-obvious interactions. Curtains conceal vents, suitcases hide rubber ducks that plug water streams, fake walls give way to secret rooms, and ghostly prop tricks set up laughable reveals.


🧪 Luigi + Gooigi = Real Co-Op

Gooigi is the reason Luigi’s Mansion 3 sings as a two-player experience. He’s not a sidekick with a lesser move set; he’s a different state of matter. Gooigi slips through bars, drains, and grates, but melts in water. Luigi can cross water and survive bright light, but can’t fit through those narrow paths. Every puzzle is a duet—sometimes simultaneous, sometimes tag-team.

Typical patterns we loved:

  • Two-Part Switches: Luigi aims the Strobulb to power a panel while Gooigi squeezes through a vent to pull a lever on the other side.
  • Hazard Swaps: Gooigi handles a passage of spikes or bars; Luigi blocks sprinklers or redirects light.
  • Boss Dance: One draws aggro; the other flanks to vacuum a tail, yank a mask, or expose a weak spot.

Because the game keeps the controls identical across both characters, kids can lead without relearning buttons. If a puzzle stumped us, swapping roles often unlocked the solution—fresh eyes, same verbs. That subtle design choice kept both of us engaged as equals.


🧩 Puzzles: Physical Comedy Meets Systems Thinking

Puzzles in Luigi’s Mansion 3 are neither cryptic nor trivial. They’re readable physics jokes with logical outcomes. The best ones train you to investigate everything:

  • Look for seams in wallpaper, scuffs on the floor, suspicious reflections: clues that a wall hides a room or a closet hides a switch.
  • Listen for audio tells—distant rattles, water pipes, tinkling glass—that point to offscreen mechanisms.
  • Tinker with vacuum push/pull and Burst. Many gags require a little slapstick—flipping rugs, bowling with watermelons, or weaponizing plungers.

Teaching kids to adopt a “What else could this do?” mindset is half the fun. After a few floors, my daughter started calling shots—“Try the plunger on that!”—and our solve rate skyrocketed. The game’s feedback is immediate: tug, snap, spin, clatter—something always reacts.


👻 Combat: Stun, Vacuum, Slam (and Laugh)

Encounters are quick brainteasers, not DPS races. You flash with the Strobulb to reveal a ghost, vacuum to deplete, then slam for crowd control and comedic crunch. Bosses remix the basics: read a tell, expose a weak spot, use a new floor gimmick, repeat with escalation. Fights never felt punitive for kids; most errors are recoverable with a breath and better positioning.

Co-op raises the ceiling. One of us would bait attacks while the other lined up a stun; timed slams create slapstick pileups. Crucially, victory always felt earned by teamwork—not by one player carrying.


🎭 Humor & Tone: Spooky, Not Scary

Luigi’s facial animations deserve awards. His nervous hums, startled jumps, and triumphant fist pumps are comedic anchor points that set a gentle-spooky tone. The ghosts are mischievous, not cruel; set pieces are theater, not terror. We giggled constantly. For younger players, this tone matters: tension without distress encourages experimentation rather than avoidance.

The hotel staff ghosts are sitcom caricatures—vain bellhops, film directors with diva energy, knights with heroic delusions—each floor a little character vignette capped by a Poltergust payoff. Those tiny stories became our play-session souvenirs.


🗺️ Exploration Flow & Hidden Collectibles

Beyond elevator buttons and boss keys, floors hide gems and Boo ghosts that reward curiosity. This is perfect for mixed-skill co-op:

  • On a story push, chase main objectives and return later for collectibles.
  • On a short night, do a “gem run”: sweep rooms methodically with Dark-Light, check mirrors for spatial oddities, and plunger anything that looks slightly out of place.

Because rooms are compact and interconnected, backtracking isn’t a slog. Fast elevator returns and good map readability kept our pace lively.


🔧 Accessibility, Difficulty & Kid-Friendliness

For family play, Luigi’s Mansion 3 checks the right boxes:

  • Forgiving health economy and plentiful hearts.
  • Generous checkpointing—boss do-overs are quick, not punishing.
  • Clear telegraphs on enemy attacks; timing windows are learnable, not frame-tight.
  • Optional hint nudges if you stall, but they’re easily ignored if you prefer pure discovery.

If your child is younger, let them pilot Gooigi first—his invulnerability to many hits (until water/light) and easy phase-shift tricks build confidence fast. Switch roles every floor so both players feel like heroes.


⏱️ Session Design for Busy Parents

Floors are episode-length, rooms are snackable, and the comedy keeps spirits up when bedtime looms. Our routine:

  1. Pick a floor.
  2. Clear the main route (get the elevator button).
  3. If time remains, sweep for one or two gems.
  4. End on a win (button installed!) so tomorrow starts on momentum.

Because nearly every object responds to vacuum antics, even five spare minutes feel productive. It’s hard to leave the hotel in a bad mood.


💡 Teaching Teamwork (Without Lectures)

Luigi’s Mansion 3 teaches soft skills through play:

  • Communication – “Flash now!” “Hold that switch!” “I’ll block the water.”
  • Role rotation – Swap Luigi/Gooigi to avoid ownership ruts.
  • Observation – Encourage kids to search for environmental tells before brute-forcing.
  • Resilience – Boss hiccups become experiments: try a new angle, different timing, or environmental prop.

Because success relies on combined abilities, it’s organically cooperative—not parallel play in the same room.


🎬 Favorite Floors (No Spoilers)

  • Paranormal Productions – A love letter to movie magic where you stage tricks between sets. Co-op shines as one player changes the scene while the other performs.
  • Twisted Suites – Illusions and mirrored layouts that reward careful map reading and coordinated switches.
  • Unnatural History Museum – A playful spin on boss baiting and timing with environmental props.
  • Spectral Catch – The hotel’s pirate-y detour with multi-phase staging that’s perfect for call-and-response teamwork.

Each floor has an identity, a language, and a concluding joke that just lands.


🔊 Audio & Haptics: The Playful Glue

Accordion wobbles, ghostly giggles, squeaky hallway floors—sound sells the slapstick. The Poltergust has gratifying torque, and the slam thwack punctuates encounters with cartoon timing. Headphones aren’t required, but we found them delightful on quiet nights; subtle spatial cues help kids pinpoint secrets (“Hear that rattle?”).


🛠️ Performance & Switch Notes

On Nintendo Switch, Luigi’s Mansion 3 runs smoothly and looks crisp, with smart art direction that prioritizes readability. Load times are short, transitions between rooms are snappy, and co-op retains clarity even in busier scenes. Handheld play works great for “just one floor” in bed; docked play lets the hotel’s tiny details—dust motes, picture frame gags—pop in the living room.

If you’re on the latest hardware revision, you’ll mainly notice snappier loads and a slightly steadier feel during effect-heavy boss moments; the core experience remains wonderfully intact.


🧮 Who It’s For (and Who Might Bounce)

Perfect for: Parents seeking real two-player collaboration; kids who enjoy gentle spooks and visual comedy; families who like puzzle-first encounters and short-but-meaningful sessions.

Less ideal for: Players wanting high-speed platforming or intense action; soloists who prefer constant traversal over room-by-room inspection (it’s still great solo—just slower and more methodical by design).


👨‍👧 Our Co-Op Playbook

  • Divide and Converge: One scouts with Gooigi, the other stands ready to flash or vacuum when a mechanism exposes a weak point.
  • Say What You See: Turn “I think” into “I see a vent under the rug; try Gooigi.”
  • Plunger Everything: If it looks attached, it probably isn’t.
  • End on a Laugh: Save a silly slam or prop gag for the session’s final minute. Memory sticks better with giggles.

Pros

  • +Gooigi makes co-op genuinely cooperative, not just parallel play
  • +Themed hotel floors deliver constant variety and visual comedy
  • +Puzzles reward observation and playful tinkering
  • +Kid-friendly spooky tone with generous checkpoints
  • +Perfect session length for busy family evenings

Cons

  • Room-by-room pacing may feel deliberate to action-first players
  • Occasional camera angles hide tiny tells on a first pass
  • A few water/light Gooigi gotchas can briefly frustrate younger kids

🗣️ Conclusion

Luigi’s Mansion 3 nails father–child co-op like few games ever have. It’s funny, generous, and deeply collaborative—every victory feels earned together. The Luigi/Gooigi duet turns simple verbs into rich puzzles; the hotel’s themed floors keep discovery fresh; the tone welcomes kids without sacrificing cleverness. We played on Switch and loved every minute. For families who want teamwork, laughter, and satisfying “Aha!” moments, this is an easy 10/10—a modern classic in the family co-op canon.

10 / 10

📌 FAQ – Frequently Asked Questions

Disclaimer: This review and its visuals were created with the help of AI. Some links may be affiliate links – we may earn a commission if you make a purchase, at no extra cost to you.